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What are some notable examples of Augmented Reality being used in contemporary art installations?

Question in Technology about Augmented Reality published on

Some notable examples of Augmented Reality (AR) being used in contemporary art installations include “Rain Room” by Random International, “The Treachery of Sanctuary” by Chris Milk, and “The Unreal Garden” by Onedome. These installations explore the intersection of art and technology, creating immersive and interactive experiences that blend physical and digital elements through AR.

Long answer

Augmented Reality has increasingly become a popular medium for contemporary artists to create unique and engaging interactive installations. One notable example is “Rain Room” by Random International, where visitors walk through a simulated rainfall without getting wet. Using a combination of sensors and projectors, the rain within the room stops wherever a person stands, creating an extraordinary visual effect.

“The Treachery of Sanctuary” by Chris Milk is another striking example. This installation invites participants to interact with their shadow on the wall. Through motion tracking and projection mapping, users can transform their shadow into virtual wings or birds, creating an ethereal experience that blurs the lines between reality and fantasy.

“The Unreal Garden” by Onedome takes AR art installations to a new level. It combines physical artwork with AR elements, transforming ordinary artwork into dynamic and immersive experiences. Visitors wear AR headsets as they wander through a garden adorned with several artworks. With the help of the headset, these artworks come alive with interactive animations, sounds, and narratives that unfold as visitors move around.

In all these examples, augmented reality serves as a tool to enhance traditional forms of artistic expression by immersing viewers in captivating experiences that merge digital content seamlessly with physical surroundings. Such installations push boundaries and challenge conventional artistic practices while offering viewers new ways to engage with art on multiple sensory levels

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